JUDGING GUIDELINES

There are a few different ways to go about writing your role-plays. Some people prefer “shoot” while others prefer “character development”. Some people prefer to mix the two together and create a role-play with both “shoot” and “character development”.

The core of what will be judged should be on-screen. You can use some off-screen but with the smaller role-play word limits it is necessary to have the majority be on-screen and relevant to the match, 4CW, and/or any storylines revolving around 4CW or your character. We understand that there is not a camera following your character around at all times. It is preferred that any off-screen character development focus on the character and events that can relate to their involvement in 4CW.

Role-plays will be judged on a 60 point scale. There are a few key factors looked for when judging role-plays in 4CW.

  • Relevance – 15

  • Promo Strength – 10

  • Entertainment – 10

  • Creativity – 10

  • Development & Continuity – 5

  • Character Portrayal – 5

  • Readability – 5


  • Does your writing reflect the current match you’re in and opponent(s)?

  • Does your writing reflect events in 4CW, past or present?

Relevance is the number one thing looked for when judging role-plays.


  • How powerful can you make your characters dialogue directed towards the opponent and current match?


  • Does your writing keep the reader entertained?

  • Does your writing keep the readers attention?

If your role-play is boring then the chances are it isn’t going to keep a readers attention. There are many ways for a role-play to be entertaining. You can use comedy, drama, suspense, action, etc. It all comes down to what you’re trying to achieve with your role-play. Are you trying to be funny? Are you trying to tell a story? Are you trying to create an action scene? When writing your role-play please remember, you’re trying to create an image in the readers head.


  • Is your writing creative and original?

  • Do you use description?

If you’re writing a big “shoot” with no description breaking it up at all sit back and think about that for a moment. You’re trying to create an image in the readers head where they visualize the character talking. This can be done with body language or something that they’re doing while talking to the camera.

  • Do you role-play blind with your first?

What does that mean? Let’s take first role-plays posted for example. If your opponent has already posted their role-play, do you write yours without needing to go off of theirs? With first role-plays, it is more creative to not need an opponents role-play to go off of. Yes, with the two role-play max, there is going to be interaction with the characters. That interaction can be done with the second role-play posted in reply to the opponents first. If posting a second role-play after your opponent has posted both of theirs, do you reply to both of their role-plays or just the first one they posted? Going off of both role-plays is sort of like double dipping, especially if waiting until the last possible moment to role-play before deadline. This is looked at when the decision is close.


  • Are you developing a story for your character?

  • Does your writing build off of previous writings and events in 4CW?


  • Do you portray your character correctly?

This one is simple. If your character is a “face” then he or she isn’t going to do things that a “heel” would do. If your character is a “heel” then he or she isn’t going to do things that a “face” would do. A “face” isn’t going to be causing trouble in role-plays or talking negative about the opponent to an extent or 4CW. A “heel” isn’t going to be in public and gain support from the fans that recognize him or her. How the character is portrayed at the events is how they are going to be portrayed outside of the events. If you’re character is “neutral” then he or she can get away with touching on both sides, “face” and “heel”.


  • Does your role-play flow well and is it easy to read?

One of the major concerns are huge blocks of text, whether it’s dialogue or description. When writing your role-play, does it jump all over the place or does it flow well from start to finish? We understand that grammar mistakes happen. We do not count off for this as long as the piece is still readable and the mistakes don’t disrupt the flow. Does your role-play contain a lot of unnecessary filler? We have a word cap to where filler isn’t needed.

  • Word limit overage.

This category will also be where word limit overage will be deducted from. How much will be deducted? That depends on the severity. Adrenaline has a word limit of 3,000 words with a max cushion of 500. Octane as a word limit of 1,500 words with a max cushion of 250.


  • Is your role-play realistic and does it make sense?

The majority of role-plays for matches should be recorded and aired for the public to see. We understand that some things happen in role-plays that you wouldn’t necessarily see on unscripted television. Some of these things go with the character and can be done if done the right way. If you are unsure about this, please contact a member of staff, each situation is different.